

Holding degrees in graphic art, computer, and audio/visual technologies, Bertrand De Becque (aka B2BK) chose to specialize in the fields of special effects and computer-generated imagery. After 10 years working in the animated film industry (on productions that include, Despicable Me and The Lorax), he decided to devote himself fully to his former passions: video mapping and interactive art.
Since making this shift he independently explores new possibilities offered by the latest technologies and develops innovative approaches to narration.
His commitment to developing educational programs for visual arts, his co-founding of and participation in several creative collectives, and his contribution to important Parisian museums allows him to bring his artistic and digital research achievements to the public.

Tim Gerritsen (1982) has been flipping bits ever since he was able to touch a keyboard. Starting on the Commodore 64 in the late 80s, his interest grew from computer security and webdevelopment to artificial intelligence and creative programming.
As a creative coder, Tim helped realizing several installations for clients like Coca-cola, Philips, T-mobile, Volvo and BMW.
He's the co-founder of the newly formed Dutch studio yfx lab and is mainly focussing on the development of TouchDesigner c++ plugins, GLSL shaders and system architecture.
Tim is also actively involved in the development of TDNeuron, an opensource machine learning framework purely written in TouchDesigner using GLSL.
Tim Gerritsen currently lives in Rotterdam, The Netherlands.

Keith Lostracco started his career building and running his own music recording studio which gave him a broad range of skills not easily obtained in other situations. He has experience in everything from management to music production to computer graphics animation and programming to carpentry. In today’s world of media production, recording studio’s need to diversify in order to keep up with the changing time’s and technology. Realizing this early on Keith saw that video production and computer graphics programming in relation and reference to music was one of best ways to achieve this.
The Summit takes place on the beautiful and spacious Couer des Sciences / UQAM campus in Montreal centre-ville very close to Place des Arts. We will be occupying several spaces in the campus, but the main entrance and registration will be in the “Chaufferie” building which will also act as the ‘lab’ or community space. Please see attached map for access routes.