Axel Mulder has been an active participant of the art and technology community for over 30 years. It all started in 1987 when he designed his own instrumented dataglove and a pink bodysuit for MIDI real-time control. With academic degrees in physics and kinesiology as well as training in music and dance he has deeply explored the many disciplines that study real-time live performance resulting in peer-reviewed papers about motion capture, virtual musical instruments, and 3D sound sculpting. Through his company, Infusion Systems Ltd., which makes and markets the I-CubeX line of products for development of interactive media, he has developed a thorough understanding of sensor technology and its application in the arts and beyond. He has engaged with many universities and companies around the world for consulting, reviewing, lecturing and teaching. His main occupation is running Infusion Systems while also holding a position as adjunct professor at McGill University.
Rémi Lapierre began his career as an analyst programmer but quickly decided to pursue a career in the arts instead. He first studied comic books at University of Québec in Outaouais and received an MFA at NAD -UQAC, University of Québec at Chicoutimi.
His multi-disciplinary background allowed him to simultaneously pursue software design and the expressive logic of digital creation. Over the past five years he has worked with different artists and businesses to build a variety of projects, including interactive live shows in the dome of the Société des Arts Technologique de Montréal, interactive virtual singer and virtual reality pipeline tools for movie studios. These projects have been achieved largely using TouchDesigner and Unreal Engine.
Esra Ozkan is the director and curator of bang. Art Innovation Prix by ArtBizTech. She has played an active role in various units at art galleries and museums and has taken part in many local and foreign exhibitions both as a curator and director since 2011. Currently, she is focused on research that draws technology, art, and science together on philosophical grounds, within the context of digital art.
The Summit takes place on the beautiful and spacious Couer des Sciences / UQAM campus in Montreal centre-ville very close to Place des Arts. We will be occupying several spaces in the campus, but the main entrance and registration will be in the “Chaufferie” building which will also act as the ‘lab’ or community space. Please see attached map for access routes.