
Michael McKellar is a creative designer, instructor, and technologist. He has been involved with creative computing most of his professional life. He is currently an assistant professor within the School of Creative Design and Technology at the University of Texas in Austin. McKellar’s classes specialize in the methodologies surrounding the design and development of immersive technologies.
Professionally, he has designed, developed, and implemented immersive and interactive commercial work around the world for clients from fields that range from construction to realty and even royalty. His portfolio contains a large number of specialist projection and interactive mapping skills from CAVEs, immersive domes, and human computer interactivity.
He started Programming for People in 2016 to fill a gap in the online tutorial market that was not catering to interactive or creative outlets. It boasts in excess of 10,000 unique viewers each month studying a range of hardware, software, and creative computing implementations.

Ginger Leigh (aka ‘Synthestruct’) is an interactive and audiovisual designer who works with sensors and data to create real-time, multi-modal installations and experiences that explore how we connect with and understand the world around us. Sound being a core topic of interest in her work, she explores ways of capturing the ‘personality’ of sounds through the reactive visuals she designs, and inversely uses the generative visuals she creates as inspiration in developing their accompanying soundscapes.
Recently she created two immersive fulldome audiovisual experiences that further explore the relationship between our auditory and visual perceptions in immersive environments, and how these elements are presented and manipulated in real time during live performance.

Richard Burns is an interactive developer specializing in the field of projection mapping. Previously he worked at ProjectionArtworks in London, UK. He has developed diverse projects that include car simulators, interactive ping pong tables, projection mapping, and tracking systems. In his spare time he performs VJ sets at various locations in the UK and teaches TouchDesigner. He recently moved to Tokyo.
The Summit takes place on the beautiful and spacious Couer des Sciences / UQAM campus in Montreal centre-ville very close to Place des Arts. We will be occupying several spaces in the campus, but the main entrance and registration will be in the “Chaufferie” building which will also act as the ‘lab’ or community space. Please see attached map for access routes.