This workshop is based on the presenter’s long and intensive experience trying to improve the complexity and quality of the real-time graphics he creates in TouchDesigner. This session is oriented towards intermediate TouchDesigner users who have an understanding of Surface Operators and a handle on the basics of GLSL coding.
The instructor will cover the OpenGL rendering pipeline, how to create geometry on GPU, how to proceduralized code via custom data structures and functions, as well as the process for building shader builder and putting geometry back to CPU.