In this workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed. This will be achieved through the creation of two real-life projects (an analog style synthesizer and a 2D pattern generator). The instructor will be present to guide students throughout the process. The main concepts of the workshop will be discussed and demonstrated at the beginning of the class and the rest will present themselves as the class unfolds.
This workshop is intended for programmers that want to deepen their understanding of computer graphics, for designers that want to learn how things are made, and for anyone curious enough to see the way pixels are drawn on a screen. A basic understanding of programming is required. Some experience with computer graphics will be useful.